using UnityEngine;

namespace Verse;

public struct GizmoResult
{
	private GizmoState stateInt;

	private Event interactEventInt;

	public GizmoState State => stateInt;

	public Event InteractEvent => interactEventInt;

	public GizmoResult(GizmoState state)
	{
		stateInt = state;
		interactEventInt = null;
	}

	public GizmoResult(GizmoState state, Event interactEvent)
	{
		stateInt = state;
		interactEventInt = interactEvent;
	}
}
